Senin, 20 Agustus 2018

Asobi coin project

Hello everyone, today I want to tell you about such a project as Asobi. To start a few words about the company Asobimo. It's a Japanese company, they create online games, a very big experience, as many as 15 years and 600 employees around the world. Some of their games are Avabel online, Toram online, Iruna online. The total number of downloads was 50 million, sales in the game Avabel online in the amount of $ 200 million.
The project has two awards:
• Best Google Play developer 
• App Store Game Grand Prix Division Award
The purpose of this project is to create its own platform, where it will be possible both to buy the product and sell it, the name of the Asobi market platform. It should be noted that such platforms already exist, but the lack of them is that users are not granted the right to own a product. For example, if one of these platforms closes, the user will not be able to use the purchased product. Asobi market will grant the right to own content, and a decentralized security system will also be used, which will protect the transaction.
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You can buy or sell the following:
• E-books 
• Video 
• Music 
• Game items 
You can buy the product from both the manufacturer and the user for a lower price. After the sale of the goods, the money will be credited to your wallet. This platform will also be interesting not only for users but also for manufacturers. If we consider the Amazon platform, then when they sell a used book, the publisher will not get any profit from it. In the Asobi market, smart contracts will be used, and profits will be shared and distributed automatically.
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For example, a book costs $ 10, a smart contract will distribute profits as follows:
• The seller will receive 5 dollars 
• The publisher will receive 3.5 dollars 
• The author will receive 1.5 dollars
The acquisition of items will consist of 4 stages:
  1. The user uses ASOBI COIN to make purchases on the site
  2. A license is created and sent to the repository
  3. This license is assigned to the user
  4. After the user receives a license, he can use his purchase
Trade in objects also consists of 4 stages:
  1. The seller exposes his goods for sale at the desired price, or he can put the price that the site recommends
  2. The buyer pays the agreed amount, which is sent to the system
  3. The system pays the money to the seller
  4. The buyer receives a license for this product
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In addition, you will have the opportunity to create and sell your own games and comics. To do this, you will need to download it into the so-called cloud, where it will be protected, then you can put it up for sale. 
The value of the token is that when you make purchases in games using this token, you will receive a 50% discount.
Information about the token:
• Name ABX 
• Price of one token 0.01 USD 
• Platform ERC-20 
• Maximum emission 16.5 million tokens
In conclusion, I want to highlight the main advantages of this project:
  1. Globality. This project is global, because it is connected with the gaming industry. This is an industry that develops very quickly from year to year.
  2. Finished product. In my opinion this is the most important plus of this project, this company is the developers of online games with 15 years of experience. The total number of downloads of their games is 50 million. Enough is an impressive amount.
  3. Advantage for all. Here everyone will benefit from this platform. Let's start with the user. He receives a certificate for the purchase of his goods, it will be his guarantor. The user can buy both directly from the manufacturer, and second-hand from other users for a lower cost. The benefit for manufacturers is that even when selling used equipment from one user to another, it will receive part of the profit.

Author by: Hellokitty6

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